Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gallant1357 · Oct 19, 2018 at 02:55 PM · raycastplayerdetectionenemy ai

enemy Raycast cone detection

so i have this enemy ai with cone detection of the player, however, the enemy only detect the player when the player is in either one of those 3 white line, how do i make the enemy detect the player within the cone area? my code below. and how do i make the cone thinner?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class enemyControl : MonoBehaviour
 {
     Ray enemyRay;
     public Color rayColor;
     RaycastHit rayHit;
     bool follow;
     public float sightDist;
     private float timer = 0f;
     public float heightMultiplier;
 
     private Vector3 investigateSpot;
 
 
     private NavMeshAgent agent;
     public GameObject him;
 
     void Start()
     {
         agent = GetComponent<NavMeshAgent>();
         him = GameObject.FindGameObjectWithTag("Player");
 
         heightMultiplier = 1.36f;
     }
 
     void Update()
     {
         timer += Time.deltaTime;
         //enemyRay = new Ray(transform.position, transform.forward * sightDist);
         Debug.DrawRay(transform.position + Vector3.up * heightMultiplier, transform.forward* sightDist, rayColor);
         Debug.DrawRay(transform.position + Vector3.up * heightMultiplier, (transform.forward  + transform.right).normalized * sightDist, rayColor);
         Debug.DrawRay(transform.position + Vector3.up * heightMultiplier, (transform.forward - transform.right).normalized * sightDist, rayColor);
 
         if (Physics.Raycast(transform.position + Vector3.up * heightMultiplier, transform.forward, out rayHit, sightDist))
         {
             if (rayHit.collider.gameObject.tag == "Player")
             {
                 agent.SetDestination(him.transform.position);
                 him = rayHit.collider.gameObject;
             }
         }
 
         if (Physics.Raycast(transform.position + Vector3.up * heightMultiplier, (transform.forward + transform.right).normalized, out rayHit, sightDist))
         {
             if (rayHit.collider.gameObject.tag == "Player")
             {
                 agent.SetDestination(him.transform.position);
                 him = rayHit.collider.gameObject;
             }
         }
 
         if (Physics.Raycast(transform.position + Vector3.up * heightMultiplier, (transform.forward - transform.right).normalized, out rayHit, sightDist))
         {
             if (rayHit.collider.gameObject.tag == "Player")
             {
                 agent.SetDestination(him.transform.position);
                 him = rayHit.collider.gameObject;
             }
         }
     }
 
     void OnTriggerEnter(Collider coll)
     {
         if (coll.tag == "Player")
         {
             agent.SetDestination(him.transform.position);
             him = coll.gameObject;
         }
     }
 }


[1]: /storage/temp/126350-raydirection.png

raydirection.png (372.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

144 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

enemy raycast to detect player 1 Answer

multiple enemy AI raycast 1 Answer

Raycast for audio detection in 'echos' general theory. 0 Answers

Enemy Ai Field of View 0 Answers

How to Check for Enemie in Front? Raycast is not Enough! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges