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Question by
Ian-McCleary · Jun 13, 2015 at 05:24 AM ·
physicscollidergravity
Physics dont take place until animation is done?
I am using the BotControlScript from the old unity tutorial found here.https://www.youtube.com/watch?v=Xx21y9eJq1U
Once i am done and i tested it, my guy will stay at the elevation he is at, until the run/walk animation is done playing, then he will slowly float to the ground. He doesnt stay on the ground at all times. I copied the inspector view of the man in the video to 2x check and my stuff is the same except mass which i bumped up thinking it may be the problem.
Its like, if he runs up a hill and then goes reverse, he doesnt run down, he runs in a straight line backwards in the air, then floats down one i stop making him walk backwards.
Any ideas? here is my inspector view.
view.png
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