Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jmartino22 · Feb 26, 2017 at 01:04 PM · 2d game

2D AI flips upside instead of rotating Left?

Basically whenever I go to the Left of my AI he flips upside but continues to keep moving, Any Fixes? I put example and my code!

 public Transform target;
 Quaternion enemyRotation;
 Vector2 playerPos, enemyPos;

 
 void Start ()
 {
     enemyRotation = this.transform.localRotation;
 }
 
 
 void Update ()
 {
     playerPos = new Vector2(target.localPosition.x, target.localPosition.y);//player position 
     enemyPos = new Vector2(this.transform.localPosition.x, this.transform.localPosition.y);//enemy position
     if (Vector3.Distance(transform.transform.position, target.transform.position) > 1.5)//move towards if not close by 
     {
         transform.position = Vector2.MoveTowards(enemyPos, playerPos, 2 * Time.deltaTime);
     }
     if (Vector3.Distance(transform.transform.position, target.transform.position) < .4)//move away if too close 
     {
         transform.position = Vector2.MoveTowards(enemyPos, playerPos, -1 * Time.deltaTime);
     }

     if (target.position.x > transform.position.x)//rotates enemy to the right if player is to the right  
     {
         enemyRotation.x = 90;
         transform.localRotation = enemyRotation;
     }
     if (target.position.x < transform.position.x)//rotates enemy to the left if player is to the left 
     {
         enemyRotation.x = 0;
         transform.localRotation = enemyRotation;
     }
 }![alt text][1]


[1]: /storage/temp/88746-zoe.png

zoe.png (15.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Arrays? ↓↓↓↓↓↓↓ 2 Answers

Comparing the value of a peg to its neighboring pegs' values 0 Answers

2D Object Following Finger 1 Answer

For some reason the darker lines in my game are really messed up 1 Answer

how can I make a 2d player face the direction it is moving? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges