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Physics different in build
Hi,
I have a weird problem. While in editor the physics work just fine, when I build the game for web, the physics get the issue of not allways colliding correctly and as a result object passing through. (The usual issue). But the thing is that in editor play, everything is working fine.
Any though on this are very welcome :-)
Answer by jonas.du · Sep 22, 2011 at 05:03 PM
I think this is a "speed-issue". Usually the game runs faster in the build than in the editor.
Things you can try: - Change the "Fixed Timestep", but be careful this setting has performace impacts. - Use bigger colliders on fast moving objects - Use a raycast to test for collisions on fast moving objects as described here
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