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Question by berting01 · Feb 01, 2012 at 06:38 PM · resolutionscriptingbasics

auto detect resolution

is there a way to make my script recognize on what is the resolution of the pc i am using.. for example I change the resolution on the .exe, the one you select before starting the game, the script will automatically adjust all the gui based on the resolution you selected

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Answer by perchik · Feb 01, 2012 at 06:42 PM

Well you can use Screen.currentResolution to get a Resolution object so you can do Screen.currentResolution.width, or height if you want specific stuff. Alternatively you can get the screen height and width directly. Whenever I draw GUIs I always base my dimensions on screen height and with. In C# it's literally Screen.width or Screen.height

Here's a real basic example

 GUI.DrawTexture(new Rect(0,0,Screen.width,Screen.height),GUI.skin.FindStyle("Background").normal.background);

Unity Screen Reference

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avatar image berting01 · Feb 02, 2012 at 02:55 AM 0
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so, if i use Screen.currentResolution , the GUI will adjust automatically when you select different resolution?

avatar image perchik · Feb 02, 2012 at 03:10 AM 0
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As far as I know, all the Screen. variables are measured on every Update() call. I've never used Screen.currentResolution, but I know that using Screen.width and Screen.height updates every frame. So provided you draw your gui elements with something baed on one of those, the gui will scale as the window is changed. If you want to play with it, just draw a GUI.Box with the width as Screen.width/2 and the height as Screen.height/2 and then run it. When you drag the window, the box will always be one half of the screen height and one half of the width.

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