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Question by 3 · Sep 20, 2012 at 06:44 AM · animationerror

Animation spins wildly after completed

After my "going prone" animation plays. My player spins wildly, do I have to make some sort of Idol animation to play after? If so how do I do this? And also, do you know how to make it so if I press Q once again, the player gets back up into walking position.

Thanks, I'm REALLY stumped here and unity answers is down.

Here is the code

 if (Input.GetKeyDown ("q"))
           {
         animation.Play("prone");
         }


Screenshot of animation: alt text

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