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Question by CallumWB · Jan 31, 2017 at 05:18 PM · newbiecodepagedeathhealth

I have an attack/take damage script how do I make the player die when health hits 0?

So as my question asked I already have my self a Script to take damage when my AI hits me or collides with me. I don't want it to go to -10 -20 but when I hit 0 I respawn at a set location

 using UnityEngine;
 using System.Collections;
 
 public class DamagePlayer : MonoBehaviour
 {
 
 
     public int playerHealth = 100;
     int damage =10;
 
     void Start()
     {
         print(playerHealth);
     }
 
 
     void OnCollisionEnter(Collision _collision)
     {
         if (_collision.gameObject.tag == "TheOneThatKillsTheLeast")
             playerHealth -=damage;
             print("I have taken damage" + playerHealth);
         }
     }

will I have to link to a new code or is it possible to take damage and kill within this script. thanks all for the help.

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Answer by allenallenallen · Jan 31, 2017 at 05:21 PM

If you want to do it all in the same void in the same script:

 void OnCollisionEnter(Collision _collision)
      {
          if (_collision.gameObject.tag == "TheOneThatKillsTheLeast")
              playerHealth -=damage;
              if (playerHealth <= 0){
                  playerHealth = 0;
                  // kill and respawn player here
              }
 
              print("I have taken damage" + playerHealth);
          }
      }
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avatar image CallumWB · Feb 07, 2017 at 04:14 PM 0
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Hey thanks for the help it worked great now thanks for the help, sorry for the slow reply BTW been a busy week.

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