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Why can't I press both my touch controls at the same time?
 foreach (Touch touch in Input.touches){
             if(leftBounds.Contains(touch.position)){
  
                 GameManager.left_touch_count ++;
             }
  
             if(rightBounds.Contains(touch.position)){
  
                 GameManager.right_touch_count ++;
             }
 }
So this works when I hold the left side of the screen, the left_touch_count goes up, but if I keep it held down then hold down the right side, the right_touch_count does not go up. Same thing vise versa.
Answer by MD_Reptile · May 20, 2014 at 06:44 PM
http://unity3d.com/learn/tutorials/modules/beginner/platform-specific/multitouch-input
Check out that, and make sure you have MultiTouch flag enabled, I forget the exact syntax sorry.
   Touch[] myTouches = Input.touches;
 
         for(int i = 0; i < Input.touchCount; i++){
             if(leftBounds.Contains(myTouches[i].position)){
 
                 Game$$anonymous$$anager.left_count ++;
this still didnt work. same as my other code only 1 at a time works.
Try this ins$$anonymous$$d:
private Touch[] myTouches;
 void Start()
     {
         Input.multiTouchEnabled = true;
     }
 
     void Update()
     {
         myTouches = Input.touches;
 
         for (int i = 0; i < myTouches.Length; i++)
         {
             if(leftBounds.Contains(myTouches[i].position))
             {
                 Game$$anonymous$$anager.left_touch_count ++;
             }
             
             if(rightBounds.Contains(myTouches[i].position))
             {
                 Game$$anonymous$$anager.right_touch_count ++;
             }
         }
     }
What happens when you use this?
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