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Question by fusobotic · Sep 29, 2012 at 04:38 PM · arrayresources

Fill an array with textures from a folder?

I'd like to be able to automatically fill an array with Textures from a folder in the Start function, instead of having to define all of them by hand in the inspector. I heard you can access a folder called "Resources" from within the script? I'm using Javascript. Thanks in advanced!

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Answer by dannyskim · Sep 29, 2012 at 04:43 PM

Well, if you look at the Unity Script Reference and do a search for 'Resources,' it should be pretty clear on how you're supposed to use it to populate variables in Start() with a Resources.Load() call.

http://docs.unity3d.com/Documentation/ScriptReference/Resources.Load.html

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avatar image fusobotic · Sep 29, 2012 at 04:52 PM 0
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Thanks, I read the scripting reference and tried using this: tex = Resources.LoadAll("Textures");

but it give me this error (and yes I made a folder named "Textures" inside the Resources folder, and placed all my textures inside of it):

InvalidCastException: Cannot cast from source type to destination type.

Edit: Oh wait, fixed it, just needed to change the array type to "Object" ins$$anonymous$$d of Texture. Thanks anyway! :D

avatar image dannyskim · Sep 29, 2012 at 04:59 PM 0
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Well I suggest you read up on what a cast exception is.

When you look at the link I provided, you'll also clearly see that Resources.LoadAll() returns an Object[], not a Texture[]. So this is where an explicit type case comes into play.

var myTexture : Texture2D = (Texture2D)Resources.Load("texture_name");

is an example of casting from Object to Texture2D.

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