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Question by Kardux · Jun 07, 2013 at 12:10 PM · c#rotationtextureguitexturehide

How to hide a part of a GUITexture that rotate ?

Hi,

Trying to design a small airplane game, I'm now facing a problem I don't know how to solve...

I want to add a king of altimeter instrument with on a side (green thing) the altitude value, and on the other one a graduated circle (red thing) that will rotate to simulate a real instrument (without graduated values). I was thinking about displaying only a part off this GUITexture maybe using alpha properties but I don't know how.

Here's a screenshot of the game to give you a better idea of what I'm trying to do: alt text

plane_game_problem.png (261.6 kB)
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avatar image moghes · Jun 07, 2013 at 12:41 PM 0
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did you think of a plane having a texture? When you use a decal shader, you can add 2 textures. the first one being your texture, and the second your alpha channel. I am not sure if this is doable with guitexture

avatar image Kardux · Jun 07, 2013 at 03:03 PM 0
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Yeah I also though of using a Texture but I'd rather use only GUI tools. I'll take a look at how to use alpha layer to make only the part I want being visible. I'll keep you in touch with what I may find :P

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Answer by Kardux · Jun 09, 2013 at 07:58 PM

Finally decided to change the way to do it so now it looks like this :

![alt text][1] [1]: /storage/temp/11824-plane_game_problem_solved.png

so this way I can just rotated the graduated wheel behind the main instrument Texture ;)

Anyway thanks to moghes for your help !


plane_game_problem_solved.png (343.7 kB)
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