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Question by Rakshiba · May 19, 2014 at 10:41 PM · createdrawingspecifictipssprite sheet

How to create a sprite sheet by hand...

I'm using Krita and I'm wondering what the specifics for creating a sprite sheet by hand are. I'm wondering if there is a preferred resolution of the individual sprites(I have my pixel brush at 1px and my grid set to 16px by 16px for individual sprites if that is true)?

I want to start with 16bit looking animation or SNES quality to learn and still develop more intricate sprites.

Also anything else you guys can share with me to keep me from making an un-usable or inconvenient sprite sheet would be great!

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avatar image Kiwasi · May 20, 2014 at 01:03 AM 0
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Unity generally prefers binary numbers for textures. Something about only loading once. I assume its the same for a sprite sheet, but have never used on before.

Binary numbers are 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024

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