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Best point to start teaching programming with Unity?
Hi guys. Next week i will start a programmer course in our school. There will be a few rookie programmer and i would like to show them what can they do with the programming skill. What game should I show them or what game should i program with them. I thought about a pinball game, just to showcase, but what to do after that? Thanks for the answers!
The first thing you should $$anonymous$$ch them is how to google straightforward questions.
That said, they'll need to learn the basics of Unity before they can actually start coding away: http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-overview.
Then you can easily surf through a few tutorials on youtube and pick one to follow.
Thanks, using google will be the first thing they will learn of course. I was asking for a game idea to $$anonymous$$ch the beginners with. Is it a 2d or a 3d game is does not matter so much. I will start with the basics ofc, but after the basics if the still have interest in Unity what would be the best game to make?
How many weeks will the course run for? What age/experience are the students? Is this a "for-credit" course? What assessments do you plan to use? It's pretty short notice to start planning lessons one week before the course starts! Pick a game genre that allows you to illustrate as many of the topics in the course syllabus as you can, but without introducing unnecessary complexity.
Surely you want to show them a game that give the basics to learn to build other games from.
so I guess
character controller UI plus menus some sort weapon health and switching to other levels.
Surely it getting a bit late in the day for lesson planning, presu$$anonymous$$g it a year long course surely you be working on December lessons not Septembers.
Answer by Kiwasi · Sep 13, 2014 at 11:33 AM
Browse the learn section. Pick a project from there that is appropriate for your students.
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