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Question by mwfelker · May 19, 2014 at 03:23 PM · shadertextureterrain

Terrain textures look horrible when built to standalone

Hey Everyone,

I have an issue when I build my project to a Windows or Mac Standalone application. Terrain textures are not properly displaying, showing a green grid pattern on top of the textures.

alt text

The issue is not consistent and only on some machines. It does not happen in the editor or the machine I am using to build the game. I can reproduce this issue on Win 7 / 8 and Mac OS so it's not an OS specific issue.

This issue is present when I apply any texture I to the terrain. I am using the Standard Asset terrain textures just to rule out any texture issues.

Addditionally, I've tried every combination of play settings (Fastest-Beautiful), checked all the build player setting and still don't have an answer.

Thoughts? I'm stumped :-/

Update - Added a picture of my textures in the Inspector.

Grass_01

issues.jpg (375.2 kB)
grass_1.png (149.3 kB)
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avatar image getyour411 · May 20, 2014 at 12:07 AM 1
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Select Texture in Project, take screenie of Texture props in Inspector and post

avatar image mwfelker · May 20, 2014 at 07:13 PM 0
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@getyour411 - okay added the inspector picture. I don't see any issues with this and other textures when viewing in the inspector.

avatar image cryingwolf85 · May 20, 2014 at 07:17 PM 0
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Weird... are you building in the correct architecture? (Ex: 64 on 64bit machine)

avatar image mwfelker · May 20, 2014 at 07:48 PM 0
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@cryingwolf85 - yeah I am. Building on a 64bit system for other systems running 64 bit. Issues on some computers but not others. Here's an interesting note from my client:

As of $$anonymous$$ay 19, I ran it at home with windowing off and again with windowing on, both with the onboard hardware graphics coprocessor enabled. No issue with the grass. I tried turning off the graphics coprocessor and the grass was bad again.

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Answer by mwfelker · Jun 05, 2014 at 06:07 PM

This issue was resolved when updating from Unity 4.3 to Unity 4.5. As it currently stands, this is no longer an issue in any of my builds. I don't know what changed in 4.5 but all is well. I hope this helps someone in the future.

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