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Question by Sveyh · Apr 03, 2014 at 08:12 AM · move an objectclick to movevector3.positionmove speed

C# trying to move a object

Hello, Im trying to move an object to a certain posistion as I have here

 objectToMove.transform.position = new Vector3(-75, 6, -13);


And I encounterd a problem, the object moves instantly to that position as I want it to move slowly to that position (Like a space door thats sliding to the side)

I'm using a GUI button to move the door incase that matters.

Thanks in advance.

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Answer by giano574 · Apr 03, 2014 at 09:46 AM

If you have a specific point that you want your player to move to, Vector3.MoveTowards is ideal. Use it like this:

 float speed = 10 * Time.deltaTime;
 
 objectToMove.transform.position = Vector3.MoveTowards(objectToMove.transform.position, targetPosition, speed); 

Note that Vector3.MoveTowards returns a Vector3 that is 'speed' closer to the targetPosition. This means that you can check its value and only change the position of the Transform if it is not equal to. For further reference, see the Unity docs: https://docs.unity3d.com/Documentation/ScriptReference/Vector3.MoveTowards.html

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avatar image Sveyh · Apr 03, 2014 at 10:05 AM 0
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Awesome answer, thanks dude

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Answer by ChrisJoosten · Apr 03, 2014 at 08:20 AM

You have to use Vector3.Slerp or Vector3.Lerp.

Not sure how to apply it.

Vector3.Slerp

Vector3.Lerp

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avatar image Sveyh · Apr 03, 2014 at 08:34 AM 0
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I'll look around on that, thanks for the advice

avatar image Sveyh · Apr 03, 2014 at 08:53 AM 0
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Do you think it's possible to use Time.deltatime somehow?

avatar image ChrisJoosten · Apr 03, 2014 at 09:31 AM 0
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Not with the code you are using.

You are saying $$anonymous$$ove Player to this position, Time.deltaTime doesn't have any use in that..

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