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Question by StopAskingForAccounts · May 19, 2014 at 06:02 AM · asset storelicensefree

Can I use free 3rd party Unity's Store assets in non-Unity project?

Hey,

Questions is simple thought not really important, just curious and sparked discussion.

I have Unity Free, I have Assets Store account. Can I download free asset (simplest example is free audio, but lets say also other ones) NOT from Unity and use it for example in native Android application, without Unity at all?

I read EULA, there's no such situation mentioned:

http://unity3d.com/company/legal/as_terms

"END-USER may use the licensed Assets only for their intended purpose." but

"Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate Assets only as incorporated and embedded components of electronic games and interactive media and distribute such electronic game and interactive media" - no Unity mentioned.

Compare it to EULA for Unity's free tutorial/assets:

"Can we use the code/art/assets in Unity Technologies' example projects?

"Yes, all assets in our tutorial and example projects may be used in both commercial and non-commercial use in Unity-based projects"

Marks mine.

What you guys think?

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avatar image Benproductions1 · May 19, 2014 at 09:10 AM 0
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For the asset store, it should depend on the license the assets come with. I think it would be to your benefit in asking Unity yourself, rather than a community heavily built on coding, with few very experience people and even less people with in-depth knowledge about all Unity's license agreements.

avatar image StopAskingForAccounts · May 22, 2014 at 04:09 PM 0
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Hey, thanks for you info. $$anonymous$$y hope was someone already asked and could share. It's corner case scenario but still may benefit people to have this knowledge (or even question with note that this is not clear) out in the search :)

avatar image supernat · May 22, 2014 at 04:24 PM 0
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If I recall, the Asset Store consists of 3 licenses: a generic site license, a seat license, and a user-defined (i.e. the asset developer makes their own) license. You really would have to look at each one individually, but of course IF the site license (which most assets use) allows it, then you are mostly covered. I would think the seat license would not allow it, because it probably has specific wording of "this asset can only be used per single Unity seat" which means you're out of luck to use it in another product. That wouldn't stop me from asking the person who sells the asset directly though, because a sale is a sale (if it were me, I'd sell my mesh to you if you wanted to use it in UD$$anonymous$$). Sorry, no simple answer on this one.

avatar image boumay · Apr 23, 2016 at 10:52 AM 0
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I'm interested in this subject, as well. Can an asset purchased on unity asset store be used in another program, whether it's a free or a paid one?

Thank you.

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