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Creating a molding around a selected target
Well, im tryng to put some effect into my monsters when they are selected, something like that:
When the monster is not selected: http://i.imgur.com/nQuhWuy.jpg
When the monster is selected: http://i.imgur.com/lCAuIvB.jpg
Im not asking how to do that in code, because i know, i just dont know how to create this red molding around the monster, it is a 3d game.
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              Answer by Cherno · May 19, 2014 at 01:36 AM
http://wiki.unity3d.com/index.php?title=Silhouette-Outlined_Diffuse
This one is even better: (doesn't have overlap problems) http://forum.unity3d.com/threads/96005-Trying-to-make-a-silhouette-outline-shader/page2
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                