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Question by erda123 · Nov 01, 2013 at 05:14 PM · guiguitexturepopupfunction updatepop-up

Activate Gui Texture On Trigger Activate

How do i activate gui texture when player enters collision (trigger)?

this is my script

 var jumpscare : GameObject;
 function Update () {
        jumpscare.SetActiveRecursively(false);
 }
 
      
     function OnTriggerEnter(){
         jumpscare.SetActiveRecursively(true);
     }
 
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Answer by Tomer-Barkan · Nov 01, 2013 at 05:20 PM

You're currently deactivating it in the Update(), which runs every frame, so even if you activate it when it enters the trigger, it will only remain active for one turn. Instead, you want to deactivate in the Start() once, then activate when trigger enters and deactivate again when trigger exits:

 var jumpscare : GameObject;
 function Start () {
        jumpscare.SetActiveRecursively(false);
 }

 function OnTriggerEnter(other : Collider){
     jumpscare.SetActiveRecursively(true);
 }

 function OnTriggerExit(other : Collider){
     jumpscare.SetActiveRecursively(false);
 }
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avatar image erda123 · Nov 01, 2013 at 05:26 PM 0
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Thank you for explanation. The problem is that trigger is not activating.

avatar image erda123 · Nov 01, 2013 at 05:27 PM 0
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btw jumpscare : gameobject; is gui texture with animation, if it helps.

avatar image Tomer-Barkan · Nov 01, 2013 at 05:44 PM 0
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It should be triggered. Did you add the variable other : Collider like I did? Try printing a debug log to see if it's triggered.

$$anonymous$$eep in $$anonymous$$d - in order for a collider to be triggered like this, it must be set as "isTrigger = true" (do this in the inspector or in the Start() method), and one of the objects that collide must have a rigidbody.

Watch these tutorials if you haven't yet:

http://unity3d.com/learn/tutorials/modules/beginner/physics/colliders

http://unity3d.com/learn/tutorials/modules/beginner/physics/colliders-as-triggers

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