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Question by RealMTG · May 18, 2014 at 11:42 AM · guiphotonserver

[PUN] Server List GUI Help

Hi

I need to have a server list for my game but I do not know how to make one. I want to have the server list using the "GUI.___" something instead of GUILayout. But the current code that can be found in the demo files are in GUILayout so I have no idea how I can make one. If you know how I can make a server list, please tell me!

Here is the code that I am currently using as a placeholder if it helps.

 foreach (RoomInfo roomInfo in PhotonNetwork.GetRoomList())
                 {
                     GUILayout.Label(roomInfo.name + " " + roomInfo.playerCount + "/" + roomInfo.maxPlayers);
                     if (GUILayout.Button("Join Server"))
                     {
                         PhotonNetwork.JoinRoom(roomInfo.name);
                     }
                 }


Thanks

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Answer by AlucardJay · May 18, 2014 at 12:36 PM

Really, you ned to think about the process to get the desired result. What do you have, and what do you want?

  • A list of rooms that are iterated through with a foreach loop.

  • For every room, display the name, player count, then a button to join, all in a single row.

untested pseudocode to demonstrate the process

 int i = 0;
 
 foreach ( RoomInfo roomInfo in PhotonNetwork.GetRoomList() )
 {
     GUI.Box( new Rect( 20, 20 + (i * 30), 300, 25 ), roomInfo.name + " " + roomInfo.playerCount + "/" + roomInfo.maxPlayers );
     
     if ( GUI.Button( new Rect( 320, 20 + (i * 30), 100, 25 ), "Join Server") )
     {
         PhotonNetwork.JoinRoom(roomInfo.name);
     }
     
     i ++;
 }
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avatar image RealMTG · May 18, 2014 at 02:22 PM 0
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Thank you! This worked perfectly!

avatar image alarm656 · Mar 14, 2016 at 12:24 PM 0
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Thank you. How to do it with new UI? How to get room list with new UI and connect to one of them? Thanks again.

avatar image Unity_scat · May 10, 2016 at 03:03 AM 0
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Put that in a void and it should work!

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