Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sobe459 · Aug 04, 2014 at 06:15 AM · tagguitexturehealthbardrawtexture

Unit Healthbar moving when player moves.

Hello, I'm working on hovering healthbars for any game object tagged unit. My theory is to GetObjectsWithTag and add to a list. Then on OnGUI have a foreach loop iterating through said list do draw the textures. This works fine on the player and the healthbar stays on them. But anything else labeled with the tag unit moves when the character moves instead of staying on that transform. Any help would be greatly appreciated.

PS: If it helps I'm using a click to move and the camera follows the player i think that's where I'm running int a problem.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 
 public class GUIManager : MonoBehaviour {
 
     public List<GameObject> Units = new List<GameObject>();
     public Texture barOverlay;
     public Texture barBG;
 
     public Camera cam;
 
     Vector2 unitPos;
 
     // Use this for initialization
     void Start () {
         cam = transform.GetComponentInChildren<Camera>();
     }
 
     //Draw Bars
     void OnGUI()
     {
         foreach(GameObject unit in Units) {
 
             unitPos = cam.WorldToScreenPoint(unit.transform.position);
             //GUI.Box(new Rect(unitPos.x, unitPos.y, hpBarLength, 20), barOverlay);
             
             GUI.DrawTexture(new Rect(unitPos.x, unitPos.y, 100, 15), barOverlay, ScaleMode.StretchToFill);
         }
     }
 
     // Update is called once per frame
     void Update () {
         GetUnits();
     }
 
     void GetUnits() {
         //update list of units in range
         foreach(GameObject unit in GameObject.FindGameObjectsWithTag("Unit"))
         {
             if(!Units.Contains(unit)) {
                 Units.Add(unit);
             }
         }
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by SolutionStudios · Aug 04, 2014 at 08:45 AM

Try inverting the y position on line 26 using: screen.height - unitPos.y, instead of just unitPos.y, as WorldToScreenPoint gives a Vector2 with 0,0 as bottom left, but gui has 0,0 as top left

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sobe459 · Aug 04, 2014 at 09:01 PM 0
Share

That did the trick. Thank you very much.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Doubt with GUILayout 0 Answers

How to make gui texture go behind gui text? 1 Answer

Issue with GUITexture width. 1 Answer

Help With Enemy Health bars 3 Answers

Another GUI question. HealthBar 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges