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Question by jstopyra · May 18, 2014 at 12:27 AM · c#inputkeycode

String as a input

I'm trying to make a public variable "button" and later use it as a input key. for testing purposes, I would like to be able to change string in the inspector that I want to press as the input. I'/m pretty new to scripting, and trying to learn some c#. I tried something like this:

public string button = "";

void Update () {

      if (Input.GetKeyDown (KeyCode.button)) {

      resetCubes();

      }

}

that is not working at all, unity says that there is no definition "button" for a keyCode

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Answer by getyour411 · May 18, 2014 at 12:30 AM

You can't do that. You can look at the the doc for valid keyCode but you can't make it dynamic in this way.

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Answer by Nezabyte · May 18, 2014 at 12:33 AM

Instead of string, it should be of type KeyCode. For example:

 public KeyCode button = KeyCode.W;

 //...(somewhere else in your code, you can change button..)
 button = KeyCode.L;


  
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