Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fireton · Apr 26, 2014 at 08:32 PM · c#texturescreensize

How do I scale a texture so it appears as fixed sized regardless of the display size?

I would like to make a button with a relative size depending on the screen size. For all screens, I want my button to start at 20% from the left (of the screen size) and end 20% from the right of the screen size. My texture is 700x400 and does not fit within the bounds of the button on small displays. The below code is what I have at the moment, but it is not working as I want it.

 GUI.contentColor = Color.white;
 if (GUI.Button (new Rect (
          (float)(Screen.width*0.2),                       // start at 20% of the screen width
          (float)(Screen.height*0.3),                      // start at 30% of the screen height
          (float)(Screen.width*0.8),                       // end at 80% of the screen width 
          (float)(Screen.height*0.5)), startTexture)       // end at 50% of the screen height
  ) {
     Application.LoadLevel ("MyOtherScene");
 }

How can I make the texture to exactly fit the bounds of my button regardless of the display size?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by YoungDeveloper · Apr 26, 2014 at 08:37 PM

Hi, here's an example.

 private float screenXp;
 private Rect myRect;
 
 private void Start(){
     screenXp = Screen.width/100;
     myRect = new Rect(screenXp*20,
                       0,
                       Screen.width - screenXp*40,
                       Screen.height);
 }
 
 private void OnGUI(){
     if(GUI.Button(myRect, startTexture)){
         Application.LoadLevel ("MyOtherScene");
     }
 }

Personally i don't like to use texture as a parameter for button, i usually drawtexture before or after that, and to remove visual button i use GUI.color = Color.clear; and after button GUI.color = Color.white;, but it depends on game visuals.

Edit: Oh i misread you question. It depends, if your mobile devices height will always be bigger then width, horizontal view is not allowed, then it's pretty straightforward.

 private float temp = Screen.height/7.0;
 
 myRect = new Rect(Screen.width/2 - temp*2,
                       0,
                       temp*4,
                       Screen.height);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make game recognise Screen resolution on startup 1 Answer

Multiple Cars not working 1 Answer

Draw texture the same size of a sprite 1 Answer

Distribute terrain in zones 3 Answers

GUI.DrawTexture Center on screen 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges