- Home /
Normal map detail deformations in unity, but right in others softwares.
Hello guys, This time no questions about c# and scripting :), just to know why the mesh shown in the image below bhehaves different if normal mapped in modo or in unity 3d. As u can see, in modo the normal map works porperly, in the other side, when I import the same model with the same uv map and the same normal map in unity 3d, there are visible deformations on the surface.
I really don't know why unity deforms my mesh in this way.
Anyone can help me, please?
regards!
Matt
Answer by Matthew_Crown · Jul 24, 2013 at 08:23 PM
Ok guys, I solved this issue. The problem was quite simple:
I was creating the UV map on quad polygon mesh without care that unity 3d transform quad polygons in triangular polygons and, because of this, a map create on a quad structure doesn't work on a triangular one.
very simple but very cheating!!! :)
Cheers
Matt
Your answer
![](https://koobas.hobune.stream/wayback/20220613110707im_/https://answers.unity.com/themes/thub/images/avi.jpg)