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Question by sacajawhoohoo · Sep 12, 2013 at 11:05 PM · errorcontinue

Contunuing from old scene

Here is my script:

     DontDestroyOnLoad(gameObject);
     function Update()
     {
     if(Input.GetKey("escape"))
     {
     Application.LoadLevel("Pause menu");
     }
     }

My problem is when loading a new scene it just creates a new first person controller and restarts me instead of continuing from the original. and it keeps doing this every time i reload the pause menu until it lags like crazy. so how do i destroy the old one and only use the one that isnt destroyed?

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Answer by voncarp · Sep 13, 2013 at 04:04 AM

Add this C# script to that gameobject and get rid of the DontDestroyOnLoad(gameObject);

 using UnityEngine;
 using System.Collections;
 
 public class DontDestroyScript : MonoBehaviour {
     
     public static bool created = false;    
 
     void Awake() {
         
         if (!created) {
             DontDestroyOnLoad(this.gameObject);
             created = true;
         }
         else {
         Destroy(this.gameObject);
         } 
     }
 }

Someone else made a script like this on here that I referenced. Should work.

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