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This question was closed Dec 15, 2013 at 07:10 PM by robertbu for the following reason:

Question is off-topic or not relevant: Not a Unity Question

This post has been wikified, any user with enough reputation can edit it.
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Question by SmokeSmoke · Dec 15, 2013 at 06:54 PM · if-statementsoperatorcase

If/else to case ?

Hi guys. How can i translate this code to CASE operator: Thx.

 if (timer < 0 && i < 6 && wayp == 1) 
 {
    Wave(EnemyLvl_0_1[EnemyLvl_0_Index], 1f);
 } 
 else if (timer < 0 && i < 6 && wayp == 2) 
 {
    Wave(EnemyLvl_0_2[EnemyLvl_0_Index], 1f);
 }
 else if (timer < 0 && i < 6 && wayp == 3) 
 {
    Wave(EnemyLvl_0_3[EnemyLvl_0_Index], 1f);
 }
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avatar image robertbu · Dec 15, 2013 at 07:10 PM 0
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This is not a Unity question.

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Best Answer

Answer by YoungDeveloper · Dec 15, 2013 at 06:58 PM

 if(timer < 0 && i < 6){
     switch(wayp){
         case 1: 
              Wave(EnemyLvl_0_1[EnemyLvl_0_Index], 1f);
              break;
           
         case 2:
              Wave(EnemyLvl_0_2[EnemyLvl_0_Index], 1f);
              break;

         case 3: 
              Wave(EnemyLvl_0_3[EnemyLvl_0_Index], 1f);
              break;
     }
 }
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avatar image SmokeSmoke · Dec 15, 2013 at 08:07 PM 0
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Thank you a lot)

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