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This question was
closed Dec 15, 2013 at 07:10 PM by
robertbu for the following reason:
Question is off-topic or not relevant: Not a Unity Question
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Question by
SmokeSmoke · Dec 15, 2013 at 06:54 PM ·
if-statementsoperatorcase
If/else to case ?
Hi guys. How can i translate this code to CASE operator: Thx.
if (timer < 0 && i < 6 && wayp == 1)
{
Wave(EnemyLvl_0_1[EnemyLvl_0_Index], 1f);
}
else if (timer < 0 && i < 6 && wayp == 2)
{
Wave(EnemyLvl_0_2[EnemyLvl_0_Index], 1f);
}
else if (timer < 0 && i < 6 && wayp == 3)
{
Wave(EnemyLvl_0_3[EnemyLvl_0_Index], 1f);
}
Comment
Best Answer
Answer by YoungDeveloper · Dec 15, 2013 at 06:58 PM
if(timer < 0 && i < 6){
switch(wayp){
case 1:
Wave(EnemyLvl_0_1[EnemyLvl_0_Index], 1f);
break;
case 2:
Wave(EnemyLvl_0_2[EnemyLvl_0_Index], 1f);
break;
case 3:
Wave(EnemyLvl_0_3[EnemyLvl_0_Index], 1f);
break;
}
}