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Question by TheLinkedGamer · May 16, 2014 at 10:25 PM · triggerjumpingwater

How to trigger a specific object to start by pressing a button

So my character uses some special kind of shoes that for him to jump higher, it triggers water (water fountain). so I'm trying to make that when i press space to jump, it triggers the water fountain to activate, any script that could help me do that?

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avatar image robertbu · May 16, 2014 at 10:34 PM 0
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You need to read about accessing other game objects:

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Components.html

And the GetComponent() section here:

http://unitygems.com/

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Answer by aman_jha · May 17, 2014 at 04:04 AM

On the water fountain, have an if code that runs on the update. If it's a particle system, have the base of the fountain instantiate the particle system. It would look like this:

 if(Input.GetButtonDown="space"){
     
     Instantiate(fountain_particle, new Vector3(0, 0, 0), Quaternion.identity);
 
 }

The instantiate function might not work perfectly, so check it on your own for whatever type of code your're using.

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