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Question by ina · Dec 27, 2010 at 04:46 AM · networkingservermaster

Unity Master Server - Good to use?

The few threads I can find on the elusive Unity Networking Master Server were from 2008/2009, mostly of people complaining of stupendous lag.. Is the master server usable now? Is it good to use or is it as laggy as back then?

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avatar image Justin Warner · Dec 27, 2010 at 04:51 AM 0
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Going by basics of what I know of Unity, they grew substantially sense than, I believe three times in size, there fore, the master server is probably more loaded. As said in the threads you read, you should try and use it mostly for testing purposes... It's easy to set up a home base server with SmartFox, and I'd check into that.

avatar image ina · Dec 27, 2010 at 04:53 AM 1
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Testing purposes - but not good for public deployment?

avatar image Justin Warner · Dec 27, 2010 at 04:58 AM 0
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Oh god no, like, for sure. Unity is only going to grow, and that is going to bog down on it. You'd be best buying a VPN/Dedicated, and using that as a master. From what I last check 1&1 hosting is the cheapest VPN at 35 I think a month. If you're making a serious game, than I'd get that, but if you're making a game for friends/family, than I'd say go ahead and either make it from home, or make it with the public master server.

avatar image Dreamora · Dec 27, 2010 at 05:23 AM 0
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you surely mean VPS, not VPN ;)

and the likely cheapest vps are available at vpsland.com, 1&1 costs more but various users confirmed that doing such things like running a masterserver on it etc works fine.

avatar image ina · Dec 27, 2010 at 05:30 AM 0
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Okay - my question has to do with the actual software for the $$anonymous$$aster Server (running on your own intel xeon dedicated server) - how much stress can it stand?

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Answer by Statement · Apr 19, 2012 at 04:27 PM

Unitys master server is for testing purposes. You should host your own server for your published game.

Unity Technologies also has a fully deployed Master Server available for testing purposes and this is actually the server that will be used by default.

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