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Question by Ochreous · Nov 06, 2015 at 09:26 PM · c#inputkeycodesimulateinputstring

C# Script Simulating Input.inputString

I'm trying to make a script which acts as a larger version of Input.inputString that covers all Keycodes Unity has available. However I concerned about it not simulating Input.inputString syntax wise. Is there anyway I could view the Input class and find the code that uses inputString? If not what other means could I use to simulate it?

 using UnityEngine;
 using System.Collections;
 
 public class InputString : MonoBehaviour {
     private KeyCode[] keyCodes =(KeyCode[])System.Enum.GetValues(typeof(KeyCode)); 
     public string inputString;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void  Update (){
         for (int i = 0; i < keyCodes.Length; i++)
         if (Input.GetKeyDown(keyCodes[i])) {
             inputString = keyCodes[i].ToString();
         }
     }
 }
 
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avatar image starikcetin · Nov 07, 2015 at 07:37 PM 0
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Does $$anonymous$$eyCode enum derives from string?

avatar image HenryStrattonFW starikcetin · Nov 09, 2015 at 03:09 PM 0
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enums do not derive from anything, they map to integer values typically. But you can get an enum as a string, and convert a string to its enum equivalent if that string is one of the valid values of that enum using System.Enum.Parse

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