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Question by SpeedTutor · Oct 27, 2013 at 08:39 PM · javascriptobjectinstatiate

Random instantiation at an object

Hello,

As the title suggests, I'm trying to instantiate an object around a particular object (tree) and within a random range around the area have them spawn. As I don't want to object to appear at the same point every time.

I looked on the unity scripting reference at "Random" but not sure if I need to do something else to implement this properly.

 function TreeHit (treeHit : int)
 {
     treeHealth -= treeHit;
     
     if(treeHealth <= 25)
     {
         var position : Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0));
         Instantiate(apple, tree.transform.position, Quaternion.identity);
         treeHealth = 100;
     }
 }
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Answer by MasterTim · Oct 27, 2013 at 08:43 PM

 function TreeHit (treeHit : int){ treeHealth -= treeHit;  if(treeHealth <= 25) { var position : Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0)); Instantiate(apple, tree.transform.position+positiom, Quaternion.identity); treeHealth = 100; }}
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avatar image MasterTim · Oct 27, 2013 at 08:43 PM 0
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Just add position to tree.position

avatar image SpeedTutor · Oct 27, 2013 at 08:54 PM 0
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I see! I didn't realise I could use "position" again. I now realise it's the position in the transform is linked to the statement. Thanks for that, cleared up my issue.

avatar image tw1st3d · Oct 27, 2013 at 09:00 PM 0
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In the future, @$$anonymous$$asterTim you should try and post your code on more than one line, if it is actually more than one line. Looking at code like this is difficult and slow.

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