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Question by AlucardJay · Jun 03, 2012 at 06:05 PM · texturematerialrenderer

texture.width not returning actual image pixels

This one is simply confusing. I have an image with the dimensions of 480 x 73.

When I call (texUI : Texture) var sizeX : float = texUI.width; var sizeY : float = texUI.height; it returns 512 x 64. ??

The inspector import settings for the texture are (and I should mention I don't have much idea what any of this does!) :

 Texture Type : Texture
 Alpha from Grayscale : Unchecked
 Wrap Mode : Clamp
 Filter Mode : Bilinear
 Aniso Level : 1
 
 Max Size : 512
 Format : Truecolor
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avatar image fafase · Jun 03, 2012 at 06:18 PM 0
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Unity converts all imported textures to power of two for mip-mapping.

avatar image Eric5h5 · Jun 03, 2012 at 06:21 PM 0
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@fafase: only if you let it.

avatar image fafase · Jun 03, 2012 at 06:27 PM 1
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@$$anonymous$$$$anonymous$$ay you might have to reimport your texture. The non-power of two option is defined while importing in the advanced texture type.

avatar image AlucardJay · Jun 03, 2012 at 06:29 PM 0
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No worries , I just found it while searching after the first answer (before your comment, but thanks). Changing "Texture Type : Advanced" has given me a more comprehensive menu. Thanks =]

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Answer by Eric5h5 · Jun 03, 2012 at 06:11 PM

You didn't say what the most important setting is in this case, namely "non power of two". Which is the answer.

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avatar image AlucardJay · Jun 03, 2012 at 06:29 PM 1
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No worries , I just found it while searching after this answer. Changing "Texture Type : Advanced" has given me a more comprehensive menu. Thanks.

For future readers : http://unity3d.com/support/documentation/$$anonymous$$anual/Textures.html#texturesizes

and : http://unity3d.com/support/documentation/$$anonymous$$anual/Textures.html

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Answer by ModelOX · Nov 24, 2021 at 04:52 PM

If anyone else stumbles upon this in the future the issue is, as eric tried to point out 9 years ago, that texture.width/height returns the width/height of the texture after unity converts it to a power of 2. So if you're working with the pixel values of the texture it won't return the values your expecting. If you're still looking for an answer to this might I direct you towards https://forum.unity.com/threads/getting-original-size-of-texture-asset-in-pixels.165295/

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