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lightmapping noob: how to reset lightmap?
Hi! I downloaded the free terrain from https://www.youtube.com/watch?v=ePcnYXTW9XU . I am a coder basically so most of the graphics stuff is quite the hassle for me. Here is my question:
I removed some trees from the terrain with the Unity terrain tools, but their shadows stayed so I figured it should have something to do with lightmapping. I navigated to the Window->Lightmapping tab, and simply hit "bake scene". The redundant shadows disappeared but I noticed after a while every time I hit bake the terrain got more "enlightened" (well, I didn't), to the point where now the scene is so light it hurts the eyes :) Hitting "Clear" in the lightmapping tab doesn't change that fact. How can I reset the lightmap to what it was without re-downloading the whole project and having to do all my changes again?
Thanks a lot in advance!
I solved it, but it didn't have anything to do with lightmap actually, but poor choices in scene lighting. Your comment set me in the right direction. Thanks a lot!
Answer by Black_Stormy · Sep 02, 2017 at 04:00 AM
Just to update everyone, You can clear all baked lightmap data by going to Window > Lighting > Settings
and then down the bottom of that window is the Generate Lighting
button. Click the dropdown arrow in that button and select Clear Baked Data
make sure u actually hit the arrow beacuse a mm away from the arrow an it doesnt work xD
Answer by rutter · May 14, 2014 at 08:23 PM
I can't say I've seen that behavior. Maybe there's something messing with your light intensity? If you select everything in the scene hierarchy, you can copy it, open a new scene, and paste into the new scene. The new scene may not have the same problem.
Answer by Darren_Therrien · Jan 28, 2018 at 01:45 AM
I know this post is old but if anyone else finds it like myself; to reset the lighting window to its default, select the gear top right in the lighting window and click reset. Done. :)
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