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The metadata for my images is 36x larger than the image files
I have some images in my game that total 8 MB.
The library/metadata folder is 288 MB.
The final build is 78 MB.
The game is a very simple counting game, but takes several minutes to load up due to the large file size.
Q1: Is it reasonable to think the metadata folder is contributing to the final file size of the build?
Q2: Can I reduce the metadata somehow?
Q3: Are there settings that can reduce the build size?
Thanks!
Answer by txzeenath · Oct 05, 2016 at 02:36 PM
Using the metadata folder isn't a good indicator since the library is just resources for Unity. Not necessarily the final build.
You can try checking your build in the console, under "editor log" (after building).
There are also some assets store items that make a nice display for you: https://www.assetstore.unity3d.com/en/#!/content/8162
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