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Question by markfrancombe · Oct 06, 2012 at 07:53 PM · mousewebplayer

Mouse useage on web player

As I want to release my game via the web player, embedded in a page, I was shocked to discover that (due to the web player having a right click menu (see my other question regarding aspect ration), that my mouse look stuff wont work on web player!

I would prefer that a link would open my game to full screen immediately after the Unity loading screen AND that I could use the mouse button for game functionality.

Is there anyway around this?

Mark

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Answer by Eric5h5 · Oct 06, 2012 at 08:37 PM

No, because that would be poor web usability. You do not want random websites having the ability to take control of your screen that way; it must be user-initiated. You should keep the limitations of webplayers in mind when making controls for games meant to be played on the web.

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Answer by Dakcenturi · Oct 06, 2012 at 10:46 PM

This might help.

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