- Home /
Mouse useage on web player
As I want to release my game via the web player, embedded in a page, I was shocked to discover that (due to the web player having a right click menu (see my other question regarding aspect ration), that my mouse look stuff wont work on web player!
I would prefer that a link would open my game to full screen immediately after the Unity loading screen AND that I could use the mouse button for game functionality.
Is there anyway around this?
Mark
Answer by Eric5h5 · Oct 06, 2012 at 08:37 PM
No, because that would be poor web usability. You do not want random websites having the ability to take control of your screen that way; it must be user-initiated. You should keep the limitations of webplayers in mind when making controls for games meant to be played on the web.
Your answer
![](https://koobas.hobune.stream/wayback/20220613081956im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Right mouse button in webplayer 3 Answers
Problem with mouse cursor disappearing in webplayer 0 Answers
choppy mouse in webGL build 0 Answers
How to stop mouse getting out of the game, my game is in webplayer? 2 Answers
Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers