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Question by ma22be61 · Aug 18, 2014 at 09:23 AM · scenebooleanlevelunlock

Set boolean to true from another scene

Hello guys I'm making an unlocking level system for my game. I want that when the player enters on a onTrigger sets the value to true of l1unlocked. Here is the script

 #pragma strict
 var l1unlocked = false;
 var unlockedt = Texture2D;
 var lockedt = Texture2D;
 
 if (l1unlocked == false)
 renderer.material.mainTexture  = lockedt;
 } else { 
     renderer.material.mainTexture  = unlockedt;
 }
 function OnMouseUp(){ //only if level is unloked if is locked can't load level
 Application.LoadLevel(2);
 }

I also want to load the scene only if the level 1 is unlocked. I need a script that sets the l1unlocked to true using the function OnCollisionEnter and makes the scene loadable.

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avatar image DajBuzi · Aug 18, 2014 at 10:12 AM 0
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Use the scrpt that will not be dostroyed :

 //GlobalVariables.js
 var myBool : boolean = false;
 function Start(){
     DontDestroyOnLoad(gameObject);
 }

And then in your On$$anonymous$$ouseDown() method

 function On$$anonymous$$ouseDown(){
     if(globals.myBool)
         Application.LoadLevel(2);
 }

avatar image Andres-Fernandez · Aug 18, 2014 at 10:26 AM 0
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Have a look at the PlayerPrefs. They are accesible from anywhere.

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Answer by zalan · Aug 18, 2014 at 10:23 AM

You can use static variables which are shared between scenes.

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