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Question by RoseEsque · May 14, 2014 at 12:32 AM · errorrandom.range

Random.Range returns number in different range.

I am trying to place objects using this script at a random position within certain coordinates, however, it seems they appear at entirely different coordaintes. All these objects are a child of another object.

 using UnityEngine;
 using System.Collections;
 
 public class RandomMovement : MonoBehaviour {
 
     public float speed;
 
     void Start ()
     {    
         gameObject.transform.position = new Vector3(Random.Range (-0.1F, 12.8F), Random.Range (-0.55F, 4.38F), 0);
         rigidbody2D.fixedAngle = true;
     }
     
     void FixedUpdate () {
 
         rigidbody2D.AddForce(Random.insideUnitSphere * speed);
 
     }
 
 }
 


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avatar image robertbu · May 14, 2014 at 12:34 AM 1
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From this question, I have no idea why you think that Random.Range() is not working. Note this code will place objects relative to the world coordinate system. The position reported in the inspector is a position relative to the object's parent.

avatar image Jeff-Kesselman · May 14, 2014 at 12:35 AM 0
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Yup, as Robert says you've given us none of the debug information you used to arrive at your conclusion.

avatar image RoseEsque · May 14, 2014 at 12:39 AM 0
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That seemed to be the problem, thank You. Silly me for forgetting that :) Should I delete this question? Or anwser it myself? I arrived that conclusion becase they were shifted by a few units and I thought they could be wrong because I used too many instances of Random, but only after robertbu noticed it I came to the right realization.

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