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Question by ihavethepower321 · Sep 01, 2014 at 02:36 PM · mousehide

Having a little issue with a script ... A script to hide the mouse, ("Parsing Error" and "Unexpected Symbol 'else' ") The script works now :)

I wrote a script to hide the mouse in my game (FPS Game) and when I press left control I want the mouse to appear and it would be nice if my screen could lock. This is my script, it looks fine to me but I get a Parsing Error and a Unexpected Symbol 'else'. Thanks for the help and I sorry for any grammar errors, I'm French ! I'm also new to scripting, thanks for understanding.

 using UnityEngine;
 using System.Collections;
 
 public class MouseHide : MonoBehaviour {
 
     void Start (){
         Screen.showCursor = false;
         Screen.lockCursor = true;
     }
 
     void Update () { 
         {
         if (Input.GetKey(KeyCode.LeftControl))
             Screen.showCursor = true;
             Screen.lockCursor = false;
         }
         else
         {
             Screen.showCursor = false;
             Screen.lockCursor = true;
         }
     }
 }






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avatar image Suddenly_Bacon · Sep 01, 2014 at 04:25 PM 0
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I replace my show/hide mouse script with this and it worked flawlessly. Are you sure it is not a different script giving you errors, and did you remember to press CRTL + S to save your changes?

avatar image ihavethepower321 · Sep 01, 2014 at 06:28 PM 0
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Yes, I fix the Parsing Error thanks to B$$anonymous$$ayne but I still get the Unexpected symbol 'else' error ... This is my code now :

 using UnityEngine;
 using System.Collections;
 
 public class $$anonymous$$ouseHide : $$anonymous$$onoBehaviour {
     
 void Start (){
     Screen.showCursor = false;
     Screen.lockCursor = true;
 }
     
 void Update () { 
     {
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.LeftControl))
             Screen.showCursor = true;
         Screen.lockCursor = false;
     }
         else
     {
         Screen.showCursor = false;
         Screen.lockCursor = true;
     }
 }

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Answer by BMayne · Sep 01, 2014 at 04:31 PM

  void Update () { 
         { <--- EXTRA BRACE :)
         if (Input.GetKey(KeyCode.LeftControl))
             Screen.showCursor = true;
             Screen.lockCursor = false;
         }
         else
         {
             Screen.showCursor = false;
             Screen.lockCursor = true;
         }
     }

Regards,

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avatar image Landern · Sep 01, 2014 at 06:32 PM 0
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 void Update () { 
         { <--- EXTRA BRACE :)
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.LeftControl))
         { <---- $$anonymous$$ISSING BRACE
             Screen.showCursor = true;
             Screen.lockCursor = false;
         }<-- THAT WOULD CLOSE THE $$anonymous$$ETHOD without the other.. in the correct position.
         else
         {
             Screen.showCursor = false;
             Screen.lockCursor = true;
         }
     }


avatar image ihavethepower321 · Sep 01, 2014 at 08:29 PM 0
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Thanks ! It works now ! Now I don't accidentally press any buttons when moving the camera.

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Answer by Baste · Sep 01, 2014 at 11:06 PM

Look at:

 void Update () { 
     {
     if (Input.GetKey(KeyCode.LeftControl))

There's two left braces after Update(), and no brace after the if-block. That's what's causing the error.

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