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Question by ysrikanth2011 · Sep 11, 2013 at 04:01 PM · rigidbodyaddforceangleaddrelativeforce

Bow and Arrow functionality in Unity3d

Hello ,

I am making a bow and arrow kind of game , similar to http://www.youtube.com/watch?v=cpLlvka6mag&feature=player_detailpage

I have made this https://dl.dropboxusercontent.com/u/70903877/ArrowGame/ArrowGame/ArrowGame.html Here press and leave mouse to shoot arrows. press space to recreate the arrows.

I want mainly to focus on the projectile motion of the arrow and also the option to set the angle direction for the arrow,when I hold and drag the mouse up and down.

I have tried writing this : if(Input.mouseUp(0)) { rigidbody.AddRelativeForce(Vector3(1.0f,0.5f,0.0f)*5000f); // and also rigidbody.AddForce(Vector3(1.0f,0.5f,0.0f)*5000f); }

But none of them worked. Please give me some kind of ideas. Thanks in advance.

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avatar image ShadoX · Sep 11, 2013 at 04:29 PM 0
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I'm not able to test the webPlayer on my device so I'm not sure how it's working right now, but wouldn't it be a matter of using a rigidBody, adjusting its rotation depending on the mouse position and also adjusting the force depending on how far (considering the $$anonymous$$/max) the mouse cursor is from the bow/arrow?

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