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Question by Avash · Oct 18, 2014 at 04:52 PM · c#error

Adding value to GameObject[]

I have a GameObject[] and I tried to add value to it with Add(), but it says " a definition for Array' and no extension method Array' of type `UnityEngine.GameObject[]' could be found". How do I do it?

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avatar image gjf · Oct 18, 2014 at 04:21 PM 0
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Add() is used for Lists... use that ins$$anonymous$$d of an array.

 List<GameObject> _myGameObjects = new List<GameObject>();
 ...
 _myGameObjects.Add(someGameObject);




avatar image bubzy · Oct 18, 2014 at 04:55 PM 0
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add what value to it? you need to reference a script within a gameobject if you want to modify that

avatar image Avash · Oct 18, 2014 at 05:06 PM 0
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To new row.

avatar image Avash · Oct 18, 2014 at 05:27 PM 0
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Can I do that with an array?

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Answer by nyonge · Oct 18, 2014 at 05:19 PM

Arrays are fixed size at creation, you might wanna use a List. But if you wanna stick with arrays:

Assuming you're using C#, here's a function I wrote awhile back that lets you add a GameObject to a GameObject[] array. You pass in the original array and the gameobject, and it returns a new array with your gameobject added to it.

 //adds GameObject Obj to array Array
     public static GameObject[] AddToGameObjectArray(GameObject[] Array,GameObject Obj) {
         GameObject[] NewArray = new GameObject[Array.Length + 1];
         for (int i = 0; i <= Array.Length; i++) {
             if (i == Array.Length)
                 NewArray[i] = Obj;
             else
                 NewArray[i] = Array[i];
         }
         return NewArray;
     }
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avatar image Eric5h5 · Oct 18, 2014 at 05:39 PM 0
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You could always just use Array.Resize.

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