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Question by jparareda · Jan 03, 2014 at 04:04 PM · limitations

What .net version is Unity 4.3 using?

I doubt myself with the .Net version that I can build my Unity projects. In other questions, people say .Net 2.0, .Net 3.5 or even .Net 4.0 But, in Unity 4.3 when I open the MonoDeveloper for editing a script, in project properties, always is .Net 3.5 selected.

Are there limitations in Unity .Net version comparing with real Microsoft Framework .Net?

Thanks

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Answer by Bunny83 · Jan 03, 2014 at 04:14 PM

The answer is simple: Non of them ;) Unity uses a custom build of Mono. Mono is an open source recreation of ".NET". In general it matches .NET 3.5 but has some features of .NET 4.

If you're in doubt check the Mono Compatibility Page.

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avatar image jparareda · Jan 07, 2014 at 09:14 AM 0
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Thanks Bunny83

avatar image meat5000 ♦ · Sep 30, 2015 at 07:40 AM 0
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Here's a strange question, potentially...

Does that .Net 'version' get affected by FIPS?

Enabling FIPS mode also causes the .NET Framework to disallow the use of non-validated algorithms.

@Bunny83

avatar image Bunny83 meat5000 ♦ · Oct 01, 2015 at 01:41 AM 0
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As far as i can tell that only applies to $$anonymous$$icrosoft's .NET Framework. $$anonymous$$ono specifically states that it's not FIPS certified so i'm not even sure if that "mode" even exists in the $$anonymous$$ono world. I haven't found anything about that.

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