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Question by
DaveCrowdStar · Dec 21, 2015 at 04:21 PM ·
assetbundlesizeprojectimporteravoid
How do I avoid reimporting assetBundles when upgrading unity?
Lets assume I have 20,000 AssetsBundles of 100k size each. So, roughly 2 terabytes. These bundles will be served up as necessary by a CDN.
Sometimes when upgrading unity, all assets are reimported. I don't want unity to reimport all these assets.
From what I've seen with AssetsBundles, they are all inside of your assets folder. Is there a way to ignore the asset bundles? I would want the build machine to do heavy reimporting like that.
I want myself to act like a normal client and just receive assets as I need them.
Can i ignore reimporting AssetsBundles? Can I put the AssetsBundles into a seperate project? I want to completely separate downloaded content from shipped content (because there is so much of it)
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