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Question by Warenth · May 12, 2014 at 02:46 AM · editorbuildpipelinebuildplayer

Unity PreBuild Step for Custom Plugins

I've recently been exploring the creation of Class Libraries in order to create reusable chunks of code I can share with others. However, I have to copy new builds of the library to the plugins folder every time I make a change. Not only that, but I have to run pdb2mdb on the dll if I intend to debug the library. This is an arduous task that I'd like to automate.

  1. Is there a common solution for this already?

  2. Could I create an editor extension that runs as a pre-build step to copy files to plugins?

The only option I'm aware of at the moment is to create a menu item to refresh DLLs (I think that'll work). Ideally, I'd like this to run automatically as the developer hits play.

Thanks, Trey

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