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Question by WhiteAden · Apr 03, 2013 at 06:13 AM · c#controllertimerpauseidle

Pause Menu upon Idle (timer & button issues C#)

I am currently working on an installation which will be running from 9-5, I have created a pause window (see below for screenshot) but the problem I have is that I have only been able to get it to work through a button press, I am looking for a way to implement a timer which will automatically bring up the pause menu if the controller has been idle for 30 seconds.

I have looked at a bunch of topics in the answer section, and tried to hack a bunch of the code I found together, but to no avail...

here's the (clean-ish) code I have for my working pause menu:

 using UnityEngine;
 using System.Collections;
 
 public class pausemenu : MonoBehaviour {
 
     private int gWidth = 600;
     private int gHeight = 500;
     
     //timer
     
     //pause menu gfx
     public Texture pauseGFX;
     bool paused = false;
     
     
     // Use this for initialization
     void Start () {
         GameObject.Find("FP-Logi").GetComponent<MouseLook>().enabled = true;
         Screen.lockCursor = true;
         Screen.showCursor = false;
         Time.timeScale = 1;    
     }
     
     void OnGUI () {        
         if(paused) {
             GUI.BeginGroup(new Rect( ((Screen.width/2) - (gWidth/2)),((Screen.height/2) - (gHeight/2)), gWidth, gHeight));
             if(!pauseGFX) {
                 Debug.LogError ("assign a Texture in the inspector.");
                 return;
             }
             GUI.DrawTexture(new Rect(0, 0, gWidth, gHeight), pauseGFX, ScaleMode.ScaleToFit, true, 0);
             GUI.EndGroup();
         }        
     }    
     // Update is called once per frame    
     void Update () {
         if (Input.GetKeyDown("joystick button 9"))
             paused = togglePause();
     }    
     bool togglePause() {
         if(Time.timeScale == 0) {
             GameObject.Find("FP-Logi").GetComponent<MouseLook>().enabled = true;
             Screen.lockCursor = true;
             Time.timeScale = 1;
             return(false);
         } else {
             GameObject.Find("FP-Logi").GetComponent<MouseLook>().enabled = false;
             Screen.lockCursor = false;
             Time.timeScale = 0;
             return(true);
         }
     }
 }

I put the onGUI in a group in case I want to add more buttons.

and here is a picture of the controller I am using, and the way I want the pause menu screen to look. cropped to reduce size

Any help would be appreciated.

pausescreen.png (389.3 kB)
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