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This question was closed Jul 04, 2014 at 02:21 PM by meat5000 for the following reason:

Too subjective and argumentative

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Question by NacionalistaMS · Jul 04, 2014 at 12:33 PM · lightillumination

How can I make my illumination look like this?

Look, this light looks very realistic, how can I make something similar? I mean, the color of the light, and what kind of light (Directional I think)

http://static.giantbomb.com/uploads/original/3/30036/1302608-riobravo2.jpg http://www.technobuffalo.com/wp-content/uploads/2013/06/Red-Dead-Redemption-Tall-Trees-630x353.jpg http://bulk2.destructoid.com/ul/220284-red-dead-redemption-dogs.jpg

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avatar image andrew-lukasik · Jul 04, 2014 at 01:20 PM 1
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This is just directional light + non-black ambient color + good artwork.

avatar image meat5000 ♦ · Jul 04, 2014 at 02:19 PM 0
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You need to play with the tools. Use trial and error to see what looks good and what doesn't. All the Pros have performed this step, so they know. You can't go from Noob to Pro (excuse the terms) on some basic advice :)

what's the best color for the sun

That's opinion. Only you can decide.

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Answer by tanoshimi · Jul 04, 2014 at 01:13 PM

That game was made by a huge team of very talented developers: there were 17 artists solely responsible for creating that terrain, and a further 3 artists who lit it. In short, you alone will not be able to create something quite like that.

That said, there are some very good Unity assets you could learn from - take pretty much any of Manufactura K4's assets, for example. If you study them, you'll see there's no special trick involved - it's just attention to detail and artistic skill in texturing the objects and placing the scene lights - then letting Unity's Beast lightmapper do its thing...

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avatar image NacionalistaMS · Jul 04, 2014 at 02:12 PM 0
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I was asking specifically the Light, what's the best color for the sun, the most realistic, etc

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