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This question was closed Oct 11, 2013 at 05:14 PM by clunk47 for the following reason:

The question is answered, right answer was accepted

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Question by Vectorizing · Oct 11, 2013 at 03:04 PM · rigidbodycollider

Walk Through Certain Colliders?

Okay so I have done some research and cannot find anything on this topic. So here is my question. I want my player to be able to walk through certain colliders. For example when my player kills an enemy, the enemy falls apart, each part contains a box/sphere collider and a rigidbody. However since my player has a collider if any of these parts land in front of him, he walks over them. So how can I make it so that objects fall, don't sink through the ground, but can still be walked through? Sorry if this sounds confusing I'm just trying to determine how I should go about this. Any help is greatly appreciated!

Thanks!

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Answer by ShadoX · Oct 11, 2013 at 03:26 PM

What about http://docs.unity3d.com/Documentation/ScriptReference/Physics.IgnoreCollision.html ?

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avatar image Vectorizing · Oct 11, 2013 at 03:43 PM 0
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Works perfectly, never knew about this. Thank you very much!

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