Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by warfronts · Sep 13, 2018 at 06:46 AM · spriteloadingresourcesduplicate

Resource.load general question

Question: - I have a sprite named "sprite_1" that is referenced in a UnityScene. So when that scene is loaded, unity must load that sprite with it.

Now if i call Resources.Load("sprite_1") by script it will load that sprite again? So in memory will be 2 duplicated textures?

Every time i call Resources.Load("sprite_1") it seems its loading the sprite from scratch and is not cached internally by unity.

Problem: - If the sprite is an spritesheet splited using textpacker and my scene is referencing a lot of sprite from that spritesheet, how can i handle that if later i want to use sprites from that spritesheet by script, avoid to call Resources.load("that spritesheet") again?

Solution i can think of: - Let the designers set the Scene with the sprites from that spriteSheet. - Make scripts to know where are the sprites referenced in the scene. - Clear all sprites used in that scene. - Then when unity loads, load the sprite sheet, split it and put the sprites it into a dictionary. - Finally iterate over all scene and put the sprites by script. Using this method i would have control about the spritesheet and use it elsewhere without loading it more than 1 time.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tormentoarmagedoom · Sep 13, 2018 at 07:35 AM 0
Share

Bon dia.

Parles català? No acabo d'entendre que preguntes, pots fer un comentari explicant el problema en catlà o castellà? $$anonymous$$erci!

avatar image warfronts tormentoarmagedoom · Sep 23, 2018 at 09:22 AM 0
Share

Hola, Si, basicament es: - Treballant en una scena de unity on faig drag& drop dels sprites de la carpeta Resources als spritesRenderers(gameObjects). Quan aquesta scena es carregada, els sprites son carregats perque estan linkats.

Per tant, quan la carrega de la scena causara que els sprites es carreguin tambe a memoria(+1)

Si per altra banda si jo tambe vull utilitzar aquests sprites al codi, haig de fer un Resources.load(''.."). (+1)

El resultat es que tinc en memoria dos sprites iguals. Veritat?

Gracies

avatar image tormentoarmagedoom warfronts · Sep 25, 2018 at 09:33 AM 0
Share

Doncs bona pregunta... si uses el resources.load, suposo que si que els tens carregat dues vegades. El que pots fer es assignarlos a variables publiques desde el inspector, aixi pel que tinc entes agafaras els que ja tens carregats...

Pero no em se prou per estarne segur...

Bona sort!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

122 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Resources.Load("sprite") returning nil 0 Answers

Load a mesh from Resources in the Scene 0 Answers

Resource.Load returns null on sprite 1 Answer

Manual loading scene inside editor 4 Answers

Struggling to change the sprite on the SpriteRenderer through code? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges