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Shreddered Mesh on Android
Hi, sorry if someone already had this question. I was not sure what to search for. I made some objects in Blender and imported them via fbx exporter into Unity in the Unity Player everything works fine, but if I export the test game to android, some of the Meshes look shredderes, as if every second triangle is lost or torn to another position (some form a new face between the hands and the legs - looks like rope skipping). That occurs as well on a mesh that has bones as on a mesh without deformation. Both meshes were created with a mirror modifier (which I applied before exporting). So i thought it might have something to do with the modifier. but another mesh created with a modifier looks perfectly well.
Any Ideas?
I think I found a solution. I switched $$anonymous$$ultithreaded Rendering on - now it looks perfect. Don't see what it has to do with it, but now it works ;)