- Home /
What should I be putting in "Main assets" when submitting an editor extension asset?
My asset consists of code files only, no art, no prefabs, etc. They said to use what you consider to be the central parts of your asset and so Unity will generate a showcase for those - I'm not sure what "generating a showcase for code files" really means here.
Is it even necessary? If so, what should I be putting in it? and can somebody give an example of how these "main assets" would look like on the asset store? is it what appears under the "Contents" section?
Thanks.
Your answer
Follow this Question
Related Questions
Is it normal for Asset Store submissions to grow 4x in size? 1 Answer
Can we include code from free Unity published samples in assets ? 1 Answer
Is it a MUST for a publisher on the asset store to have a URL? 1 Answer
Asset submission issues. Publisher info isn't being saved WTF! 1 Answer
Cannot submit iOS application 0 Answers