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Question by
pauldstewart · Nov 01, 2012 at 05:51 PM ·
cameramovement
Constraining a camera movement
I'm using a First Person Controller to walk around a room with furntiure.
How do I set up the camera to ignore the furniture so that it floats over it at normal head height?
Comment
How about setting up your collision layers so that furniture will not collide with your camera object?
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