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Ai Physics
I was wondering how I would Give my Zombie AI physics like to where they collide with walls and the ground because right now they kinda float, How do I make my Zombie AI collide with objects and the ground?
It already has a collider but still goes through other objects with colliders, and if it had a rigidbody the model will fall though the terrain.
Are you using mesh colliders? $$anonymous$$esh colliders will pass through other mesh colliders unless one of them is convex.
No its a box collider it is also a trigger because of bullets and such, does that make a difference?
I just made the collider non tigger but now the object bounces around..
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