- Home /
Third person camera
Hi there im a bit new to unity and would like to do everything from scratch. Im trying to understand how to make the camera rotate in a third person format by using the mouse. I got the camera to follow but when I want to look right or left it doesnt do so. Im workig in C sharp and I tried looking through the reference book but I don't know what I'm looking for.
You probably want to look at Transform.RotateAround.
Answer by Jeff-Kesselman · May 10, 2014 at 11:04 PM
Think of the camera as attached to a boom arm, the other end is attached to your character.
If you swivel the attachment point at the player, the camera orbits the player, see?
What that translates to is a child object attached to the player that is your swivel, and the camera transform attached as a child to that
Your answer
Follow this Question
Related Questions
Problem with gravity in a Third Person Controller 0 Answers
Third Person Platformer Controls 0 Answers
Get the collider component of a child element 1 Answer
ThirdPersonController Backwards Bug 1 Answer