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I need help to make an pathfinding Unity3D
I have tried all forms and assets of pathfinding and all resulted in problems for using an isometric tilemap. I think my last way is to create my own code using A*'s algorithm.
I have tried every way to use pseudocode and templates and have not succeeded and need help.
I have a variable that has the current position and I can get access to all the valid tiles and the final position. But I am having trouble creating a function that gives me the path.
Can anyone help me or instruct me.
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